Command strategies for your three AI-controlled teammates can be made on the fly, or if you’ve got a few friends around, you can plug in a few extra controllers and go into battle together.īalancing your Technical points is one of the more essential skills you’ll need to master in order to be successful in combat. Special attacks requiring Technical Points (TP) as well as magic are accessible through a set of customizable shortcuts, so you’ll always have a handful of super shots at your fingertips. Just select an enemy and off you go, throwing out an assortment of attacks, advancing, retreating or blocking. Symphonia‘s combat system is a fast-paced affair, acting in real-time as opposed to the traditional turn-based system employed by most Japanese RPGs. When you’re not on the go, you’ll probably find yourself in the heat of battle. It gives the world a continuity that many RPGs fail to offer. You’ll doubtlessly discover places that may not be accessible or relevant at the time, but you can pretty much go from one end of the world to the other from the very beginning of the game. It’s also worth mentioning that you can travel about the world freely. It’s much better than trudging from place to place, encountering insignificant, random enemies that only serve to waste time. This allows our heroes to cover long distances even faster at the cost of locating any secret items that may be hidden in the area. Each region of the world also contains a “Guide Post,” which, when found, will enable Long-Range mode. Will leave you without enough muscle to take out the bad guys that you won’t be able to avoid. Traveling across the world map and dungeons are straightforward, efficient affairs.Įnemy groups are represented by various creatures or menacing blobs, whichĬan be attacked or avoided as necessary. The colors are bright, the lines are smooth and the overall visual experience is delivered well. Sure, the cel-shading craze has passed, but the game’s clean use of anime style characters in a 3D world seems to fit perfectly. One of the first things that jumps out at you is Symphonia‘s cel-shaded visual style. Okay, so it’s not the most original story, but at least the character development isn’t half bad and the dialogue makes sense. Tales of Symphonia chronicles the adventures of Colette and an assortment of mercenaries and magic users on their quest to save the world. All she needs to do is unlock the seals to bring about the regeneration of the world and all will be fine and dandy. In any case, the only thing standing between the citizens of Sylvarant and utter destruction is Colette, the Chosen of the goddess Martell. It’s got quaint villages, happy little clouds and a bunch of bad dudes called Desians running human farms intended to bring about the destruction of the world. The world of Sylvarant is a simple place. As most gamers aren’t really hip to the backstory, that kind of nerdy knowledge isn’t required for Tales Of Symphonia is the latest in the Tales series, which has been popular for some time in Japan but only enjoying marginal notoriety in the U.S. In turn, Gamecube RPG fans can now breathe a collective sigh of relief. It’s got all the clichéd elements we’ve enjoyed for years, but manages to breathe some new life into the mix. Namco’s latest, Tales of Symphonia, fits this stereotype like a glove. Together with some sort of Armageddon plot and you’ve got Instant RPG. (usually a magic user) and the word ‘mana’ strewn about liberally. With big eyes, spiky hair and a large sword, a nagging but important female character Take, for example, a typical console RPG. You can’t judge a book by its cover, but you can come pretty close with video
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